After

My Travel Diary <3
The story so far

After some messing around with time wishes, politics, and a friendly man named Benny, Argent finally decided to really get out there in the world and start making some treasure. A mysterious boat docked at his house, along with a beetle ranch, and a gate through the Blackstone walls to the outside.

He’s beginning to put the pieces together, literally. The pieces of his armour. He recently attained the boots after a week and a half out wandering the wastes, getting attacked by basilisks and strange cheetahs, and befriending an odd bunch of strangely intelligent, wintry horses. To get the boots he had to defeat some manner of metal tree at the bottom of a thorny Blackstone structure, empty of almost all life.

The actual effects of the boots (and his decision to keep the horses) remains to be seen, but that’s part of the fun. Now he’s on his way to get more of the pieces, taking Jocasta, Livural, and Claudette on an away mission on the maiden voyage of the Sunskimmer.

Wish him luck. He’ll need it, where he’s going.

Also, I’m posting on his account because it is very late, he is asleep, and I can’t be assed to login on my own account on this laptop.

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Prayers for favors.
Using timewishes is hard.

A Traveling Salesman.
A Sandboat, Catamaran style with skis or floaty bits to keep it off the sand.
A discoverable item vault.

a messenger bag type Bag of Holding, only it’s connected to my entire house and acts like a handy haversack.

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Argent's Quest Log 1
Remember to do this stuff, dumbass.

Quests:

Get houses for Yasmin and Yaxley
Get materials for altars of creation.
Get a teacher for Claude
Collect the rest of the Aurum armor.
Find out more about the politicians.
Meet with Benny.
collect molds for the houses creation altars, and blueprints for creations as well.

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Hyperdimension Neptunia; After-E
aka "wow it's been a long time"

It’s politics time in Oasis! The election for next councilman upon the death of one of them has begun with a roaring success. There are three big candidates:

Paranell, one of the few old Elves who haven’t descended to savagery.
David, a simple farm man who represents the common man.
Kris, a community-minded visionary who wishes to see society united.

Using Argent’s anklet of gender reversal, he’s managed to work his way into the good graces of one of the councilmen, a man named Benny. He seems to be responsible for the agriculture of the local area, and has a huge greenhouse attached to his Blackstone home. He experiments on plants to create fascinating and above all useful combinations, and intends to find the best most cost-effective way to repair Blackstone buildings.
Which has been refused by the Council. Multiple times. Jerks.

Argent went into the House Brain via the connection and heard of some neato rocks in the surrounding area, so he went out and got hisself a crew to help dig em up for the house to use!

All in all, a lot of town shennanigans. No adventures yet.

Gonna update the map to make it bigger and have more stuff in it.

Still haven’t worked on cooking or a proper house building thing, but we did add two new potential buildings!

  • The walk-in closet! Plan out and fabricate dream outfits after paying a cost.
  • The molding station! Make small objects for personal use around the house without having to leave the house to buy them.
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After 2.0
I sure am good at keeping consistent updates.

After ver. 2.0

Patch Notes

Fixes

  • Fixed issue where players would drop into previous forest-based apocalypse instead of proper apocalypse
  • Encounters fixed so instead of set-up encounters enemy tables will now be drawn from randomly
  • Fixed issue where party members were generally agreeable despite differing personalities
  • Fixed crash when attempting meaningful interactions with party members

Additions

  • Cooking partially implemented
  • Wiki updated to reflect bug fixes

Known Issues

  • Housing map still buggy, in the works
  • List of cooking ingredients and buffs incomplete still
  • Map markers not added to HUD properly, placeholders still ineffective
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Under New Setting

We’ve swapped settings to a desert, because my player had a problem.

Hope you enjoy the desert.

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haha whoops
kidnerped

Argent got hisself kidnapped for two weeks, fed enough drugs to alter the mind of a particularly strong-willed horse, and dropped back at the capital in time for a festival. After psychically enslaving the entire city when the darker side of his powers got forced out via his heavy dosage, he got bonked on the head by Yasmin and treated for a day or so. When he got out, he sort of sent a psychic message into the minds of everyone there, utilizing the power of his home base, telling everyone that he would find his enemies and do some terrible things.

Everybody’s taking it pretty hard right now.

On the bright side, the orc encampment he got set out to scout for magic weapons came up with something, so shortly before he left Lydia ended up getting her journeyman status, as per the usual test. Claudette moved in successfully, with enough space to look after her platoon of orphans. He also got some more money from the mapmaker Timaeus, as well as another map.

This means he’s off on a road trip across several new areas, so it will be less capital news and more dungeon news next time I update this thing. That will probably make it interesting.

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Plant Thief
Stealing back plants and growing trees.

Argent went into the forest and retrieved a stolen plant for a satyr druid. He also stole several other plants, which I’m going to give a synopsis of here so I don’t forget.

He stole 5 plants, including the one he was meant to steal. The plants are:

  • Brown and blue-ish, leafless, thorny plant. In the winter it gets covered by small white blossoms, which look a lot like the leaves off of nettles but are actually a flower.
  • Looks just like bluebells, only more of a light blue fading into white. They actually glow, as well. Weird little yellow lights (pollen??) float around the outside.
  • Just some common garden tiger lilies.
  • Looks like pink dendobrium orchids, only they glow faintly with a fey light (how the hell you differentiate “fey” and “magic” light is up to be determined).
  • Resembles a small tree with branches, though instead of leaves it’s sprouted a flower that resembles the plumeria puu kahea.

After getting approximately 400,000 gold from his cleric for her work with the questionably injured, he’s all set to make the house more house-like. Things are looking up, financially. Looking down when I realize I need to make a map that I can edit consistently.

Time to gear up and head out into the wild to fill in the blank section of a map given to him by a crazy cartographer gnome. Oh the fun we have.

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The First Post
i.e. "Time to summarize so I don't forget anything"

Argent inherits a house and some money from his great-uncle Aurum, and takes on his name as master of the house.

He then goes on a series of adventures which include delving into a crypt to attempt to find a magic weapon, recruiting an ever-growing squad of girls including a blacksmithing apprentice fighter, an insane ranger, the daughter of two Watch captains, a catfolk cleric, a rogue sorceress with a heart of gold, and a sexually open Drow, hunting down a crater on a map and fighting a necromancer, slowly accumulating a bunch of able-bodied servants, and going to a party where most of the people there want to kill him simply for the land he inheritted.

Right now, psion needs money badly.

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